Which Kind Of Monster Encounter System Do You Prefer?
I used to like the random encounters,but after playing titles like "Dragon Quest 8"(PS2) I've come to enjoy the visible on screen system.This way you can have a better chance to run away if the enemy starts to approach you.With random encounters you have limited options.A good example of what I mean would be the encounter system in "Dark Cloud".
When I'm fighting an enemy and he's about to deliver the deathblow,I can just run in the opposite direction of the monster,open my items list and use a potion to heal before he comes at me again.With random encounters,you can't do it.Running away from a fight is often denied by the program which can be fatal should the game not allow you to run when you are on Death's Door.
Thoughts?