Before I reply to anything specifically in your post Sartori I would like to ask you what specific factors you believe to be the determinants of success? Obviously you feel profit is important, so I would guess that would be a main one, but are there any others? When you say that Nintendo did not lose the last console war, what is that based on?
I think by answering that simply we can avoid much of our current disagreements. Speaking of which...
logical evidence points to the 360 controller being similar in cost
They
are similar in cost.
It has the light I already mentioned, the full functionality of which I cannot comment on. It is also a new design, more ergonomic, which obviously implies a tweaked manufacturing process at the least. A new manufacturing process might also mean more rigorous testing, added durability, etc. etc. Apparently, this all adds up.
You hit the nail on the head when you said that neither of us is going to come up with a manufacturing process sheet from Microsoft, which therefore makes both my arguement and yours speculation. I do see what you are getting at and, indeed, I admit it is possible. But as you have mentioned earlier, we are both showing different sides of the same coin.
I would also note that Microsoft is not the only company to overprice products (if this is the case). Nintendo GC memory cards, 58 blocks, were the same price as 351 GC memory cards not even 6 months apart. This "tactic," if employed by Microsoft, seems to be standard in this industry, lest I bring up the multitap...
Microsoft is ripping players off very bluntly on the issue of accessories and has no shame about it.
The article you provided said that Microsoft loses about $146 on every console they sell. In effect, the savings the consumer gets on the console could effectively pay for three extra controllers. If Microsoft's aim is to gouge their customers, they sure have a funny way of going about it by essentially paying for $150 of your new console.
You're calling them lies and deciet again? Since when do I spout lies and deciet?
The laughing face meant I was being sarcastic.
There's a lot more data on this I need to fish up for you.
You don't need to, I understand what you are saying, and I believe there is truth in it (at least to some extent). But I still believe this factor to be irrelevant. While my other post outlined the
specific situation of people choosing Xbox's and PS2's
instead of GC's, I was speaking in generalities. I am fully aware that many cases (even many more than I may suspect) involve a person choosing two systems, and only leaving one out. But even if this is the case the total amount of systems sold still shows (to me) which system people value more. I don't know, it's late, perhaps I'm not making myself clear or maybe I am missing your point somewhere in there. If you find my post to be redundant please clarify what you mean, because it may be over my head.
However, in a sea of titles you will find your budget software does much better.
I have never heard of poor products selling well, aside from an occasional exception which is nothing more than a blip in the radar. Dart probably has fond memories of talking about this matter with me. If a product sells well then there must be something good about it. People don't buy products they don't like. Perhaps games you found to be "crap software" have sold well, but you are hardly the end all be all judge of videogames. :lol
I was relating critical acclaim to nearly 2 million units sold THIS YEAR alone in ONE country. That's absolutely fantastic and has no relation whatsoever to five year system sales and a difference of 2 million worldwide.
So the number of systems sold doesn't matter, but the time it takes to sell "x" amount of systems does? Also, the stats I have found have put the Xbox ahead by 3 million units (21 mil. to 18 mil.). A small difference I know, but that equates to about 4 million systems sold per year. How does that factor into your "time vs. systems sold" equation? If 2 million in one year is fantastic, then 4 million in one year must be super fantastic, mustn't it?
Once again, this is all immaterial. You are still comparing systems sold with success, just as I have been doing. I fail to see any "key differences" between the two, so unless you have something else to say which will help push your point, we may just be kicking another dead horse here.
Nintendo makes bank. Nintendo will continue to make bank will Microsoft drowns in a sea of unprofitability. While they may have "lost" some sort of war in raw numbers, the money continues to come in. Microsoft can't keep this up forever and I do not see their strategy changing. If you have any indication otherwise, feel free to highlight for me. In other words, Nintendo will "win" in the long run, barring unseen market changes at this time. The bottom line is that I see no prospective change for Microsoft. Once again, perhaps you can enlighten me on what exactly is going to change in order for Microsoft to become profitable - aside from more and more switcharoos that the customers and manufacturers have to pay for.
Thoughts?
I do not see profit as a determining factor in winning or losing a console war. I do not work for any of these companies, I do not care about profit margins or fiscal quarters. I care about these companies' future success only in so far as they are doing well enough to continue to provide me with the games and service I have come to expect. When I am talking about the "console war" I am basically talking about a popularity contest between the three consoles. I am trying to answer the question "Which console to gamers feel is the best one?" And while no one person can speak for all gamers, I feel that total system sales best shows which console was the most popular, which console won the console war.
Profits and company strategy is an interesting topic to discuss, and I will answer your questions about Microsoft at a later date, perhaps another thread, but in my opinion they are irrelevant to the discussion of who won the console war. Profit margins, software sales, handheld markets, they're all just ways for Nintendo fans to say that, despite losing the console war, Nintendo is still the best company. Or game developer. Or innovative industry pioneer. It's passing the buck and I'm starting to get frustrated with Nintendo fans who simply won't face facts (and yes, I am well aware the very same thing could be said about me :lol).
These are successes for the company, but whether or not these topics concern the average console gamer is another story altogether. As a console gamer, I don't care which company best stole my money, but I do care about the opinions of other gamers. System sales provide excellent insight into those opinions
SC II sold extremely well on the Gamecube and these sales are ignored. Why?
I'd like to know that as well.
yeah... he has
It's really weird actually.
The GC dissillusioned me. It failed me so many times in so many ways. On the Xbox and PS2, I saw what I was missing out on, and I finally "switched camps" as it were. I still have a great interest in Nintendo and their games, and I want them to be successful, but I find them to be stubbornly arrogant. Microsoft is not perfect, and neither is Sony, but I honestly feel like they are more intuitive to what I am looking for in videogames. They are heading in the same direction. And I feel I am in the majority on this issue as well. If Nintendo would just get some third parties on there console, if they would get the multi-console games that Microsoft and Sony have, if they would provide DVD/CD functionality, and if they didn't force gimmicky ideas like GBA/GC connectivity down my throat, and if they didn't make it blatantly obvious they were price gouging me (memory cards, GC controllers, etc.) I would be in the Nintendo camp again. I could go on, but I'll leave it at this for tonight. As usual, there was more I wanted to say, but another time perhaps.