Peter Moore Gives Rare Two Thumbs Down

stealth toilet

Moderator
http://kotaku.com/5050970/peter-moore-on-rare-skills-not-applicable-today

Ex-Microsoft, current EA, prez Peter Moore speaks out on Rareware.

... unfortunately I think the industry had past Rare by...

... their skillsets were from a different time and a different place and were not applicable in today's market.

A lot of people have been dissapointed with Rareware's offerings for the Xbox and Xbox 360, but it's odd to hear this remarked by someone who was directly involved with the acquisition. Clearly Peter Moore was in a position to see the deal go down and the fallout from it. Rareware really hasn't lived up to the price tag Microsoft paid for them, but I wonder if it is because they are old-fashioned or dated, or if there may be other factors involved. With the new Banjo-Kazooie game, is Rare may even be poised to prove Peter M. wrong.

Thoughts?
 
My thought is that... I REALLY wish Nintendo would have bought them... but honestly, I think Nintendo actually had good foresight of the issues to come.
... no, I am not turning this into a Nintendo thread, but I believe this is a valid point to what Rare became.

When Rare was acquired by Microsoft, some Rare employees left. I think over time more left, teams changed, projects and ideas changed (if I am correct, Perfect Dark Zero had a face lift...).

Irregardless... I believe Rare underwent so many changes that it could never put itself back together, and it lost all respect it built up in the past... (show me a few good comments about them with their newer games or the last couple years... AND show me someone looking forward to their games now... let alone someone who REALLY remembers what Rare did).

I think the real questions is... If Nintendo bought them, what would the story have been? That's something we'll never know.

It sucks seeing Rare in the shape it's in, maybe Rare will be revived someday. But we will NEVER see Rare like they used to be.

†B†V† :hat
 
Most of the good people on the Rare team left before Microsoft even bought them. Most notably, most of the team that did Perfect Dark and Golden Eye left and became a part of Free Radical, if I'm not mistaken. That's why some of the more recent Time Splitters games have been notable.
 
Dude, Banjo-Kazooie 3 is gonna rock. I think Rare is doing great. Yet, Mai is right of course. It makes me wonder what they were thinking or what they thought when they said "Hey, we're going to Microsoft!"

I mean, it feels like the N64 all over again, because Rare shows up with ONE good title and then work hard on the next for years. Viva Pinata did fairly well from my understanding.

Yet I'd love to see a new Battletoads, since Tradewest = RARE. Yet I'm not holding my breath on that one sadly.

Nintendo should have bought RARE, like BV said. They are a perfect match.

Funny thing is, in the remake of Banjo-Kazooie intro on XBLA. They had to literally remove every Nintendo based object in the game, but they left behind Banjo playing a classic GameBoy lol
 
Not trying to Argue Mega... it just doesn't feel like the N64 though. I am going to hold my breath on Banjo 3. We'll see.

Viva Pinata... I will give you that one.

While they have made decent games... they just don't feel like Rare games. Rare games (while different in style from each other) had a feel no other company could provide. Granted the same thing can be said about companies... but Rare had a different style and feel to their games.

Like I said, I'm not trying to be argumentative :lol

†B†V† :hat
 
*hugs Banjo Kazooie* the bad man didnt mean it!

Okay okay I admit, you're right. Rare is suckin big ones right now. If they are the next company to flop, I wouldnt be surprised.
 
Kameo was good, it reminded me of one of my favorite Rare games on the original Xbox, "Grabbed by the Ghoulies" since they both had the same exact control setup.
 
Bluevoodu said:
When Rare was acquired by Microsoft, some Rare employees left. I think over time more left, teams changed, projects and ideas changed (if I am correct, Perfect Dark Zero had a face lift...).

Irregardless... I believe Rare underwent so many changes that it could never put itself back together, and it lost all respect it built up in the past...

Its interesting you mention that actually. There was a lot of speculation that the original talent which "made" Rare left during the acquisition or shortly thereafter, and it is true Rare did lose people, but Peter Moore said:
Chris and Tim Stamper were still there — to try and recreate the glory years of Rare... what they were good at, new consumers didn't care about anymore, and it was tough because they were trying very hard

So at least Peter Moore would disagree with you, saying that it wasn't a lack of being able to recreate the games "old Rare" made, but rather the games that Rare built their reputation on are no longer appealing to today's average gamer.
 
stealth toilet said:
So at least Peter Moore would disagree with you, saying that it wasn't a lack of being able to recreate the games "old Rare" made, but rather the games that Rare built their reputation on are no longer appealing to today's average gamer.

Yes, that's true. Even though Kameo and Grabbed by the Ghoulies were reviewed well, they were not aimed at the right crowd for the system they were on, and thus didn't do as well as they could have if perhaps they'd been on a Nintendo system instead (where Rare's audience was).
 
MegaDrive20XX said:
So basically, are we saying if those games were on a Nintendo based system, they would have sold greater?
Yeah. Banjo hardly seems like the standard Xbox title.
 
MegaDrive20XX said:
So basically, are we saying if those games were on a Nintendo based system, they would have sold greater?

There's no way to prove it, but yes, I think they would have. If crap like Imagine Babyz sells on the Wii, why wouldn't something that's actually good sell as well if it were marketed to the same crowd that buys Imagine Babyz? :lol
 
MegaDrive20XX said:
So basically, are we saying if those games were on a Nintendo based system, they would have sold greater?

Peter Moore would say no. He figures that particular era of gaming has since passed. In the current state of the industry, no matter what system its on, Moore figures Rareware's games just don't appeal to anyone.
 
stealth toilet said:
Peter Moore would say no. He figures that particular era of gaming has since passed. In the current state of the industry, no matter what system its on, Moore figures Rareware's games just don't appeal to anyone.

That could also be true. Super Mario Galaxy wasn't a big seller, was it? Even though it's a great game, it may have gotten overshadowed by games in other genres.
 
Mai Valentine said:
That could also be true. Super Mario Galaxy wasn't a big seller, was it? Even though it's a great game, it may have gotten overshadowed by games in other genres.

it's like okami, it was 2006 game of the year but its sales were very low
 
Mai Valentine said:
That could also be true. Super Mario Galaxy wasn't a big seller, was it? Even though it's a great game, it may have gotten overshadowed by games in other genres.


Really? I thought Galaxy was like Game of the Month or whatever in certain magazines.

Yet I believe you are right, it was overshadowed by a little game called: CALL OF DUTY 4: MODERN MARIO KILLER
 
MegaDrive20XX said:
Really? I thought Galaxy was like Game of the Month or whatever in certain magazines.

Yet I believe you are right, it was overshadowed by a little game called: CALL OF DUTY 4: MODERN MARIO KILLER

and game of the year in some places
 
Mai Valentine said:
That could also be true. Super Mario Galaxy wasn't a big seller, was it? Even though it's a great game, it may have gotten overshadowed by games in other genres.
It's sold six million copies as of the end of March, giving it twice the sales of PS3's highest selling game(the pack-in, Motorstorm), and almost reaching Halo 3(still at 7 million?), not to mention it's the best-selling stand-alone Wii title. So, no, it was a big seller.
 
Back
Top