Official Super Smash Bros. Brawl Topic

What pisses me off is that their already getting rid of characters on the tournament side of things. Their thinking of banning Marth from all competitive events. So what's the point of making the changes to the characters if this is gunna happen?
 
Fr0dus Maximus said:
What pisses me off is that their already getting rid of characters on the tournament side of things. Their thinking of banning Marth from all competitive events. So what's the point of making the changes to the characters if this is gunna happen?

Yeah, I don't know. But, I'm not a tourney guy. I just play for fun, so it doesn't affect me. I feel for the competitors though.
 
I always felt that Marth had an unfair advantage over all the other characters. He was just too powerful in some respects so I see why tournaments would ban him. I personally feel he shouldn't have even been a character in the first place.

I've seen way too many people cheat their way to victory using Marth.
 
CreepinDeth said:
Why isn't it? It's an evolution of Melee. You compare them so that you can see what has changed. Just like any new game in any other series will be compared to it's predecessors.

Will it be great? I think so. I've played it for a few hours and had just as much fun as Melee.

But still how is this game completely different from Melee? Maybe you know something I don't.

I spent at least four hours playing Brawl recently. I realize it's an evolution of the Smash series. That's not my problem; perhaps misleading wording from myself are throwing you off from my intention. I am merely frustrated at those who see Brawl as "melee with extra content". Really, it's the same basic gameplay as Melee, but so much is different; so much that it is only fair to look at it as a game seperate from Melee entirely. To compare Melee's mechanics to Brawl's is to compare the basic gameplay elements that make the Smash Bros. series what it is (e.g. the basic elements -- damage system, killing system, control system, etc.)... because that's all that they really share.

The physics of this game have been altered completely. Nearly all of the popular, community-discovered technical maneuvers have been taken out of the system in Brawl. This is what really gets me... when people see that these elements (Wavedashing, dash-dancing, SHFFL, etc.) have been removed, they instantly complain and proclaim Melee superior; but in truth, those people have a biased opinion. They only want /new/ content in the games, not revisions/deletion of older, popular elements... and when they complain over the loss of these things, they are biased in their comparison.

You probably already know this, but Sakurai absolutely hates making sequels. It's the reason he left Nintendo originally after the development of Kirby Air Ride-- everyone assumed that there would be a sequel every time he made a game, instead of appreciating the game the way it is. Thus, when he actually /does/ make a sequel, Sakurai does an amazing job of making the game act and feel as its own game. SSB64 has its own unique flair; as does SSBM... and now Brawl. The growing pains of transitioning to Brawl will be harder for those who have been playing Melee for quite some time. I have learned firsthand that looking at Brawl as Melee 1.5 will result in MAJOR disappointment; the way to get the absolute most out of this game is by coming into it with an open mind, and free of preemptive bias concerning Melee.

What pisses me off is that their already getting rid of characters on the tournament side of things. Their thinking of banning Marth from all competitive events. So what's the point of making the changes to the characters if this is gunna happen?
Eh, character bannings won't happen... or at least I don't think they will. Everyone will get past the "x character is cheap" stage soon enough, IMHO.

I've seen way too many people cheat their way to victory using Marth.
As a Marth user, I respectfully disagree. Please explain this statement to me... how have people "cheated their way to victory"? Marth, at least in SSBM, takes an intense amount of coordination, mindgames, sense of spacing, and technique to utilize effectively. I've been 4-stocked countless times by players using other characters... all because they outsmarted me. Who cares if you have a powerful sword if you don't know how to utilize it correctly, y'know? :)

If you ever get worried about facing a Marth, just counterpick with Fox, Falco, or Sheik. All three of them play amazingly well against Marths.
 
CreepinDeth said:
I always felt that Marth had an unfair advantage over all the other characters. He was just too powerful in some respects so I see why tournaments would ban him. I personally feel he shouldn't have even been a character in the first place.

I've seen way too many people cheat their way to victory using Marth.

Nah, he's overused is all. Fox is the one that has been a problem for most seeing that most tournaments have gotten rid of most of the stages because of him. Also Shiek was the most overpowered character in Melee. Marth was just a little fast with a little range.

kirbyrockz said:
Eh, character bannings won't happen... or at least I don't think they will. Everyone will get past the "x character is cheap" stage soon enough.

But, they have and will.
 
kirbyrockz said:
Well, let's hope not... it's not a definite thing yet, and hopefully never will be.

Have they released anything about the other stuff like FS and such.

Here are things that are kinda pissing me off.

All the FS are all the same in 3 categories.
And the sweet spot for the edge is feet away instead of inches.
 
well i'm not a tournament player, i never liked tournament rules to begin with (american rules).

and what kirbyrockz says is true.... many friends of mine that have some experience in melee tried to copy me and use marth... what they don't know is how to use the point of power of the sword correctly... also i've been defeated using marth with many other characters, even jigglypuff, what i mean is that marth might be strong but not invincible.

same thing about fox and falco, they have big advantages that can always be countered by other characters, heck if you use items or random stages you can even create an strategy to beat them.

the thing of tournaments banning stuff to me seems kinda bad, because they just think that you must use more skill if you use balanced power or plain stages when is actually the other way arround.. i mean each character has it's weakness (example: sheik, fast and strong but can be killed easily) and trying to survive a stage while fighting is another skill, using items in my opinion is another skill but i won't deny that items sometimes create lucky situations.

and what do you mean with the last to sentences frodus?
 
I don't get what he means by the "same 3 categories", but his second statement is truth. Basically, if you don't know what sweetspotting is, it's a term for recovery. When you Up-B to come back to the stage (or just a jump if you feel like it), going lower than the stage before you Up-B is smart so you hit the ledge right on the pixel... thus keeping you from getting hit from a ledge-guarder. In Brawl, instead of having to hit it perfectly, it automatically "pulls" you into the sweetspot... which I think is actually nice. xD
 
Ok, when I mean 3 categories I mean that all the characters have the same type of FS.

Mario, Samus, and a few others have the same type because its a massive explosion that takes up most of the screen.
Link, Ike, and Marth, plus a few have the same because they do massive damage on a lower scale of the level.
And a few are just part of the "Teh suck FS" category.
Not that much variety in the FS is all I'm saying.
 
Fr0dus Maximus said:
Ok, when I mean 3 categories I mean that all the characters have the same type of FS.

Mario, Samus, and a few others have the same type because its a massive explosion that takes up most of the screen.
Link, Ike, and Marth, plus a few have the same because they do massive damage on a lower scale of the level.
And a few are just part of the "Teh suck FS" category.
Not that much variety in the FS is all I'm saying.

the only ones i can actually compare are mario and samus final smash (and of course the fox team and of course the clones with the exception of ganondorf) but heck can you compare ike's final with anone elses? what about marth? and what about luigi? it's true that you can compare link's and marth, samus and mario for the structure of the final smash. but the results are completely different (mario's attack is bigger than samus, and link's attack can only kill 1 guy and marth can kill 3). but well there's one "category" that you should add XD the transformation category.

and the sweet spot thing... well i kinda agree but on the outcome it will make battles jsut a little longer, you know... now you have to definetly sent them flying.
 
Ryan Drummond will be voicing Sonic at Brawl

Hi, I am AMF1990, and I will be talking about Sonic. Ryan Drummond will give one chance to voice Sonic in Brawl, while David Hayfer does the voice of Snake in Brawl also. Any suggestions about this?
 
Re: Ryan Drummond will be voicing Sonic at Brawl

AMF1990 said:
Hi, I am AMF1990, and I will be talking about Sonic. Ryan Drummond will give one chance to voice Sonic in Brawl, while David Hayfer does the voice of Snake in Brawl also. Any suggestions about this?

Merged into official Brawl topic. Welcome to the boards! :)
 
AMF1990 said:
Hi, I am AMF1990, and I will be talking about Sonic. Ryan Drummond will give one chance to voice Sonic in Brawl, while David Hayfer does the voice of Snake in Brawl also. Any suggestions about this?
What would we suggest?
 
kirbyrockz said:
As a Marth user, I respectfully disagree. Please explain this statement to me... how have people "cheated their way to victory"? Marth, at least in SSBM, takes an intense amount of coordination, mindgames, sense of spacing, and technique to utilize effectively. I've been 4-stocked countless times by players using other characters... all because they outsmarted me. Who cares if you have a powerful sword if you don't know how to utilize it correctly, y'know? :)

If you ever get worried about facing a Marth, just counterpick with Fox, Falco, or Sheik. All three of them play amazingly well against Marths.

To be honest, it could've been because we all sucked. :lol

I noticed that when someone was getting their butt handed to them in one match they would instantly switch to Marth in the next and come out on top. His range is longer than the rest. Which meant just standing by a wall and swinging the other way. I was able to beat him a few times with Mario and his trusty cape. But like I said it's probably because we're not that great at the game.

I guess this just an observation from someone who plays it strictly for fun and casualness.
 
Zidart said:
i suggest we celebrate XD Ryan Drummond is the best choice for sonic's voice
Well, Jason Grifith is still better. U also hear me about Snake's voice right? Is this a place where I need to make another topic called "Which kind of voice acting for Snake is better?"
 
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