Miyamoto talks about past and future.

Mai Valentine

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http://www.1up.com/do/newsStory?cId=3165723

As part of their special 1000th issue celebration, Japanese magazine Weekly Famitsu sat down with Nintendo's Shigeru Miyamoto to talk about where he and Nintendo have been, and where they might go next.

Perhaps one of the article's most interesting digressions delved into the mentality behind the development of the GameCube. When asked if any products have remained with him over the years, Miyamoto paused for a moment and responded, "It's not a game, but maybe the GameCube's controller. We made it as a culmination of everything leading up to it, but it really underwhelmed. 'This line of thinking doesn't give us anything else to shoot for, does it?' That's how I felt."

When prodded further, Miyamoto admitted that was what led to the Wii Remote. "The GameCube controller is a product of us feeling that, without this or that, people wouldn't be able to play the games we make. But then we realized that was a problem, that we were thinking based on that controller as the premise."

Despite the interviewer coming to the controller's defense, Miyamoto pushed on, stating that as a result, they weren't able to bring in new gamers. Despite his belief that entries in the Zelda series have gotten better-and while the games continued to do well in North America-sales in Japan were dropping with each release. "For GameCube software across the board, we weren't able to predict the sales figures as well as before. It was around then that it hit us: the market was disappearing."

Miyamoto also shed light on two themes they tackled at the DS's inception. "The first was 'something Mom won't hate.' It had always been that if your mom caught you playing Mario she would frown, but if she walked in while you were watching a Disney movie she'd be all smiles. Both give kids something to dream about, if you ask me." The only way to rectify the situation was to get Mom to understand the system and actually try it. "The other theme was 'making it so you could bring the system to school.' Why can't a game system help out at school, right?" If the DS could fill the role of existing classroom materials like flash cards, maybe the world would change. "I wanted to make titles like [the Japanese/kanji dictionary released only in Japan] even if they didn't sell. If we could succeed in getting them out there and take that next step, people might be able to take their DS's out into public or to school."

When asked about the success of Wii Fit and whether more titles for the peripheral were on the way, Miyamoto only suggested, "If it continues to gain popularity overseas, that's something I look forward to, since it means more Wii Balance Board titles might come out."

So what comes next for Nintendo? Miyamoto replied that he'd like to do more with games people can carry around with them, like with the DS. "Once people can use it in a wide range of public places, we could probably set up servers and create a good environment that links together play at home and play on the go-then work game technology into that." He later adds, "When you take your DS out on the town, you'll be able to do all kinds of fun things with it in public spaces. This year we plan to challenge ourselves with that kind of system."

What about Mario and Zelda and the good ol' Nintendo mainstays? Don't worry, says Miyamoto; more Mario, Zelda, and lots more surprises are on the way. "I'm making 'em all," he ended with a laugh.

Personally, I find the part about the GC controller a little surprising. I loved the Wavebird, thought it was the best controller last gen. It did what it was supposed to do really well, and it was comfortable. Maybe not the best controller for fps games, but the GC didn't have enough good fps games for it to be of much consequence.
 
I always thought the inside of a GCN controller had some form of pillow in it.
 
I loved the Wavebird, the first time I used it was on Resident Evil and Metroid Prime on GameCube, I thought it was pimp.

Surprising that Miyamoto would say such a thing.
 
Strubes said:
Yeah, I didn't know which one I liked least, the xbox controller or the wavebird.
Xbox. Dualshock came in second, due to lack of form fitting.
 
The original Xbox controller was definitely the worst.

The Controller S was a huge improvement, IMO. It was great for racers and fps games, which, as it turns out, are mostly what I played on the Xbox! :lol

To me, the Dualshock didn't suck, but it wasn't great, either. It was just adequate.
 
I'm surprised, as I too really liked the Wavebird, even though the C Stick was absolutely worthless.

The Xbox controller was truly horrible last gen though. The thing was huge.
 
Homicidal Cherry53 said:
The Xbox controller was truly horrible last gen though. The thing was huge.

And? It wasn't heavy, felt good in your hands, and offered more functionality than the other two controllers.
 
Hinesmdc said:
And? It wasn't heavy, felt good in your hands, and offered more functionality than the other two controllers.
It didn't feel good in my hands. The thing was unwieldly.
 
Hinesmdc said:
I guess for some people it might not, but IMO it was leaps and bounds above the PS2 controller in terms of comfort.

I think Cherry was talking about the original Xbox controller, not the Controller S.
 
Hinesmdc said:
And? It wasn't heavy, felt good in your hands, and offered more functionality than the other two controllers.
No, it felt blocky, and uncomfortable, in my hands. Plus, having black and white in place of shoulder buttons could be really annoying. >_>
 
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