What's your point basis when doing reviews?

I'm looking at writing some more reviews for the site, but I don't want to attach a point system to them. I don't think I did before, but I'd like to stick to that as well. Just wondering if any of you go on a 10 point or 100 point rank, and how you come up with the numbers? I'm interested in reading your replies.

I can see sometimes giving a game like 9/10 or something going off a 10 point rank, but like 82/100 or 9.2/10 is a little weird for me to see. Just wondering how some of you guys come up with those numbers.

Another reason I won't base a game off a point value, is because no game is going to be perfect, unless seen through YOUR eyes, and I wouldn't want people to think I was calling a game perfect if I gave it a 10/10 or 100/100.
 
I normally use the 10/10 scale. Since it's harder to pin point it with the 100/100 scale.

The only way I know for sure what to give a particular category, is from usually seeing it from a neutral perspective. I do catch myself trying to compare games to others, which I do say is not the best idea. Yet I use that to try to enlighten the reader by educating them on what the game is about and/or what it's like.
 
I agree. It's nice to use previous games to at least mention some similarities, such as "has a unique God of War style combat system" or something along those lines. I also think it's bad to review a game based off of it's previous installment, like say basing a Kingdom Hearts 2 review off of Kingdom Hearts 1. Just because the camera is different, doesn't mean it's bad. Though for some players of the original Kingdom Hearts, it can take a bit of getting used to. :)
 
That's true in some cases about sequels. Yet there are a few cases, where the sequel takes a route that effects gameplay. Much like, the recent review I did on Silent Hill 4: The Room.
 
i use the 10 point scale. however, i like the 5/5 scale as well because even though is not as accurate it's really direct to the point, i mean 5/5 =highest recommendation, 4/5= good game... 3/5... eh it's so-so, 2/5= maybe for fans only?????, 1/5= fail (this is what i think).

Strubes said:
Another reason I won't base a game off a point value, is because no game is going to be perfect, unless seen through YOUR eyes, and I wouldn't want people to think I was calling a game perfect if I gave it a 10/10 or 100/100.

i agree with that, whenever i give a game a 10/10 i am not saying it's a perfect game, it might have its flaws but to me they are extremely minimum, i am giving it my highest recommendation possible.....and seriously... is it that big of a deal to write a .8 just to make it "not perfect" i believe that is kind of pointless... so i usually do whole numbers or .5.

also you could use a pro/con system where you give your full review and then just state pros and cons of the game.... some Latin American magazines use this system and i found it very useful in the past :D
 
10/10 for me as well. I usually just do an overall score, rather than break down each element of the game such as graphics, story, etc...
 
10 point scale.


Another thing I'd like to do when I review is at least describe the learning curve. I mean...I want to know how long it'll take to learn the controls so that why I won't feel like I've spent too long or realize that I'm too slow at anything.... Now I just butchered up that sentence. :lol
 
I used to use what was in essence a 100 point scale (10 point scale, with decimals. i.e., 8.4, 7.6, 9.3, etc), but I'm starting to wondering just how useful an arbitrary number is in reviews.
 
Back
Top