This is mostly my thoughts on fighting games but, the idea of patching could be discussed in any genre.
Aside from game breaking glitches and exploits aside, should a game be patched? And if so, how long after a game has come out should it be patched? In the past we've had games that were never touched and we still played them even if we thought things were broken. And now a days we get a game, find something that feels "cheap" or "broken" and we start complaining for it to be patched, fixed, or getten rid of, without putting any effort into trying to find a way around it.
Marvel vs Capcom 2 was played competitively for over 10 years. Sure, in the end, at high levels the game was essentially just 6 or so characters, it was still loved and respected by the players. In the beginning of the game's life it was thought that Ice Man was completely over powered, because he didn't take chip damage, but over time the game evolved and Ice Man became obsolete.
Now we have Marvel vs Capcom 3 and Ultimate Marvel vs Capcom 3. The time between both Vanilla MVC3 and UMVC3 was exactly 9 months to the day. And since the launch of UMVC3 there have been complaint after complaint that there should a patch. While most of what the people want patch do seem to be game breaking, like the ability to mash grab at any point of any move to tech any attempt to grab the opposition (which in turn makes throwing to punish near impossible), but some of the stuff people want patched seems a bit unwarrented. The one subject in particular being Wesker. It's only a been a little over 1 month into the game's life and we are already complaining that a single character needs to be patched, without looking for answers to our problem.
That's what I feel is the main difference between MVC2 and MVC3, time. We have given so little time for MVC3 to even start evolving. While I do feel that Wesker is a problem in itself, I still feel that we should give the game time to breathe or else it's going to die competitively. When Vanilla MVC3 came out everyone thought that Sentinel was completely overpowered. Within a month there were countless strategies to defeat him and even still through all the complaining and such, a patch was later released that lowered his health, which wasn't one of the biggest issues with the character.
Even as I write this, a new patch was released for UMVC3 with the launch of the Heroes and Heralds mode. While mashing throw during moves is still viable, Capcom nerfed Pheonix Wright needlessly, imo. The nerf itself was to his assist "Press the Witness". Prior to the patch, if Wright was in Turnabout Mode (a mode which he gains through obtaining evidence and hitting the opponent with the objection), the assist was completely invincible, it went through anything. After the patch, "Press the Witness" is no longer invicible. You must be asking, "why would that be a needless patch? Isn't that a good thing?". Well, the truth is prior to the patch the assist was annoying to fight against, however, it was extremely difficult for Wright to even get into Turnabout Mode, he had to fight for that assist. It was the most appealing aspect about the character for most players and now the tool that appealed the most about the character is needlessly taken away.
Now I love Ultimate Marvel vs Capcom 3 and I agree there is some stuff I don't agree with however, I feel that we we need to give the game some time before we complain about every little thing. We had 10 years of MVC2, why not 10 years of UMVC3.
Aside from game breaking glitches and exploits aside, should a game be patched? And if so, how long after a game has come out should it be patched? In the past we've had games that were never touched and we still played them even if we thought things were broken. And now a days we get a game, find something that feels "cheap" or "broken" and we start complaining for it to be patched, fixed, or getten rid of, without putting any effort into trying to find a way around it.
Marvel vs Capcom 2 was played competitively for over 10 years. Sure, in the end, at high levels the game was essentially just 6 or so characters, it was still loved and respected by the players. In the beginning of the game's life it was thought that Ice Man was completely over powered, because he didn't take chip damage, but over time the game evolved and Ice Man became obsolete.
Now we have Marvel vs Capcom 3 and Ultimate Marvel vs Capcom 3. The time between both Vanilla MVC3 and UMVC3 was exactly 9 months to the day. And since the launch of UMVC3 there have been complaint after complaint that there should a patch. While most of what the people want patch do seem to be game breaking, like the ability to mash grab at any point of any move to tech any attempt to grab the opposition (which in turn makes throwing to punish near impossible), but some of the stuff people want patched seems a bit unwarrented. The one subject in particular being Wesker. It's only a been a little over 1 month into the game's life and we are already complaining that a single character needs to be patched, without looking for answers to our problem.
That's what I feel is the main difference between MVC2 and MVC3, time. We have given so little time for MVC3 to even start evolving. While I do feel that Wesker is a problem in itself, I still feel that we should give the game time to breathe or else it's going to die competitively. When Vanilla MVC3 came out everyone thought that Sentinel was completely overpowered. Within a month there were countless strategies to defeat him and even still through all the complaining and such, a patch was later released that lowered his health, which wasn't one of the biggest issues with the character.
Even as I write this, a new patch was released for UMVC3 with the launch of the Heroes and Heralds mode. While mashing throw during moves is still viable, Capcom nerfed Pheonix Wright needlessly, imo. The nerf itself was to his assist "Press the Witness". Prior to the patch, if Wright was in Turnabout Mode (a mode which he gains through obtaining evidence and hitting the opponent with the objection), the assist was completely invincible, it went through anything. After the patch, "Press the Witness" is no longer invicible. You must be asking, "why would that be a needless patch? Isn't that a good thing?". Well, the truth is prior to the patch the assist was annoying to fight against, however, it was extremely difficult for Wright to even get into Turnabout Mode, he had to fight for that assist. It was the most appealing aspect about the character for most players and now the tool that appealed the most about the character is needlessly taken away.
Now I love Ultimate Marvel vs Capcom 3 and I agree there is some stuff I don't agree with however, I feel that we we need to give the game some time before we complain about every little thing. We had 10 years of MVC2, why not 10 years of UMVC3.