Reckoning

stealth toilet

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Just wondering if anyone else has played Kingdoms of Amalur: Reckoning.

I bought it last week and somehow managed to pump in about 22 hours since then. It owes a lot to games like Fable and the MMORPG genre. It seems like a solid adventure/rpg game thus far. It doesn't do anything too different, but everything it does do seems solid.

The questing structure seems very repetitive and tedious, basically just go there, kill that, come back type stuff. It doesn't help that the dialogue and narrative(s) are bland and uninteresting, and the menu system is tedious and is where I end up spending a lot more time than I'd really like to. But the gameplay works well and the graphics are gorgeous, so playing the game is often a lot of fun.

After hitting the 22 hour mark today, I can safely say I'm a little burned out on it at the moment, but it has been awhile since I've been this hooked to a single player game.
 
I have not... What is the game about? I have to be honest, I don't think I've heard of this game.

Is this a PC only game?

BV :hat
 
Haha, no, it's on 360 and PS3. It's made by the studio that Curt Schilling created.

It's basically an Action/RPG set in a generic fantasy world, but it's a pretty sweet adventure game.

I'm surprised no one else is really interested in this game. I thought it would be gangbusters.
 
Meh. I don't dig RPGs, and this game is no exception. I've seen all the hype and everything. Just another RPG. ^^
 
I guess that depends on what you mean by RPG.

For example, it's almost nothing like a Final Fantasy game. No turn-based combat and no party system of any kind, just to name two of the more prominent differences, and I would consider FF games to be pretty solid examples of the RPG genre.

I mean, you do level up, gain abilities, get new gear, and do sidequests, but those are pretty cross-genre tropes.

I feel like I need to defend the game from accusations of "just another ______," criticisms, because even though it doesn't do anything particularly original, what it does do it does extremely well.
 
Yeah, I hate turn-based combat. And that's good that Reckoning is real time.
No party system sounds great as well.

However, leveling up, upgrading, etc, if it keeps the typical RPG way of doing that… then it's a pass for me. I just don't care enough to deal with all the countless upgrades every time I gain a little XP.
I don't have the time and don't care. I just play games to have fun, and looking over all the different upgrades and all the upgrades I can't afford yet that I really want, etc, is just no fun to me.

Is Reckoning like that?
 
Yes and No. :lol

I totally know what you mean, and what I'll say is that yes, Reckoning does have a couple skill trees, and it is worth looking over and kind of seeing what you think is best for your play style.

BUT, they've also implemented a system in the game so that you can pay some gold (a very small amount) to re-spec, and that works out great.

I've re-speced my character twice already (about a quarter through the game), because I just tried some stuff out and found out I liked it. So if you don't want to spend time learning the skills and stuff, there is a very very small penalty to just kind of winging it and then re-specing once you know what you like and want.

So yeah, there is some of that RPG nonsense. Inventory management is actually worse than levelling up, as far as typical/annoying RPG menu-scrolling goes. BUT you're not forced to do a lot of it (I do it because I'm obsessive compulsive that way), it can just be advantageous at times.

I hate that stuff too, but the payoff in Amalur is awesome combat. And all that annoying stuff starts to grow on you, because it's effect in combat is immediately noticeable, you start to get a sense very early on for what you like and want more of.
 
I also just wanted to say, Reckoning is, at it's heart, an Action game with RPG elements, and not the other way around.

That's just another way of saying it has much more in common with action/adventure games than it does an RPG. I would say it's more like Zelda than it is like Final Fantasy, or at the very least it's a happy medium.
 
I tried it out. It was okay. I didn't care for the gameplay. It seemed too...think Jak & Daxter? Too smooth and too.. I dunno.
But I got used to it.
Anyway, I like the way you fight and equip things. It's a nice game.

Until the spiders.............. x_x

Yeah.

Haha, anyway, it's a good game and if I ever get over this virtual arachnophobia then I'll certainly buy it.
But needless to say, I can now see why people really like the game.
 
I'm interested in trying it, and I almost downloaded the demo. But tbh I don't need another time sink game at the moment. Maybe sometime in May after I've finished ME3, Tales of Graces f, and Xenoblade. :lol
 
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