psp = load time?!

Bluevoodu

Site Founder
I know that all cd based systems have load times, but check this out....
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We take a closer look at the load times for the PSP games.

December 06, 2004 - One of the greatest area of concern from IGN's playtest yesterday of Ridge Racers was over load times. Twenty seconds to start up? Fifteen seconds to get to a track? Are you serious?

Our measurements yesterday were, admittedly, imprecise. We simply started up the game and counted one-one-thousand, two-one-thousand and so-forth until something appeared on screen (hey -- it worked in grade school!). Because you demanded it, we decided to do something a bit more precise as we headed out to the PSP display in Ginza today for the second time. This time, we had one of these in hand:





That's right, it's a genuine Hello Kitty wristwatch. Widely known as one of the most precise wristwatches targeting young girls as well as boys who like pink, we drafted this watch to measure PSP load times because... well, because it was the closest watch nearby when we realized that the sucky IGN Japan cell phone doesn't have a second counter. The second counter on the Hello Kitty watch is, by the way, the little circle in the lower hemisphere.

With trusty Hello Kitty watch at our side, we got to playing each of the PSP games on display (well, four of the five, anyway -- we don't know nothin' 'bout no Maaw-jawng games) in order to fully test the load times.

The thumbnail images that appear below, incidentally, are genunine PSP material. They were pulled off the save game folders that the games create when saving to Memory Stick. Be sure and check out our separate Memory Stick feature elsewhere in today's headlines.


Ridge Racers





First off, we have to apologize to Namco and all the Ridge Racer fans out there. The numbers we presented yesterday were a bit off. We stated that the game takes ten seconds to load up the interface screen for selecting a car and track. This isn't always true. Here's the full word on how the game loads as measured by Kitty-chan.

Starting up the game from the XMB menu or from a power off, following the Sony Computer Entertainment and PSP logos, the screen goes blank for 16 seconds before the Namco logo appears. From there, there's no more loading until you enter a race. The car and track selection screens don't have any loading when you first start the game, as they're apparently loaded during the initial loading period.

Once you've selected a car and track and set your choice for automatic or manual transmission, the game takes between 13 and 15 to start the race. These extremes are based on the four tracks that we were able to try out.

Finish a race, and there's zero load time to start a replay. However, when you select to go back to the car and track selection screens, the game goes through about ten seconds of loading (this is where we got confused yesterday).

We still hope that playing around with the options will reveal a shortcut for track and car selection (as was used for fighting games back in the 32-bit days) so that we can jump right into a new race with as little delay as possible. Even without this feature, though, the load times aren't all that bad. The game's interface is so smooth and attractive that we couldn't believe we were looking at a launch title, and the lengthy, intense races that await make the loading times okay with us.


Dokodemo Issho





We were only able to play a little bit of this game before we felt like jumping out the nearest window, but here's the lowdown on load times. Starting up the game from the XMB menu or a shut down (again, following the SCE and PSP logos) takes twenty seconds. Starting a game up from the title screen takes another ten seconds. Going back to the title screen, which you can do any time, takes five seconds.

Once you're actually in the game, there doesn't seem to be too much in the way of load times. It wouldn't matter one way or the other, though, because, Dokodemo Issho is such a slow-paced game that... well, as we said, we rather quickly felt like jumping out the nearest window (or at least throwing Toro out).


Mojipittan





Perhaps because of the simple nature of the game's visuals, this appeared to be the fastest loading of the titles. There's a ten second time to get to the Namco logo from the XMB menu or shut down, followed by another ten seconds before the title screen came up. That's it, though. The game runs smoothly following that, with easy navigation back and forth between modes without having to wait.


Minna no Golf





SCE's launch title takes about twenty-four seconds to start up from the XMB menu or power off. Once you've selected a character and course and are ready to head on out, there's another 19 seconds of waiting. Get to the course, and there are only a couple of seconds of waiting between holes.

Worse than the load times is the choppiness of the interface. Select an option from the menu and the game will freeze for a couple of seconds, with the music blanking out, presumably as the data for the next screen loads. Selecting a character and changing clothes both have similar interface issues. The game isn't ruined or anything, but we're hoping that the version on display isn't the actual final version of the game and it will be improved before release (or, barring that, Sony Computer Entertainment America will clean things up for the US version).

Load times for ending a game and going back to the menu screen? We'd like to give some numbers but we couldn't figure out how to actually exit a game. We pushed all the buttons, then ended up pressing home in order to exit the title entirely before starting the game again.


So, of the four games that we tried, Hello Kitty gives five Happies to Mojipittan for a quick load session followed by a smooth gameplay session. Ridge Racers gets 4.8 Happies because its load times aren't too bad considering how ambitious it is (it's got all the presentation of the best home racing games). Dokodemo Issho hasn't been rated because Kitty-chan fell asleep while Toro was speaking. Minna no Golf gets two happies, with the possibility of more if the version we played isn't actually the final build and things are improved for the version we play on 12/12.

All these values were arrived at based on playing a system running via AC. We'll report back with battery tests once we have the PSP and games in less than a week.
source: http://psp.ign.com/articles/571/571164p1.html

What do you all think about this?

this definitely puts a damper on the PSP in the minds of some gamers, although others don't care......

post up your opinions!

†B†V† :hat
 
Load times don't bother me all that much. As long as we're not talking Neo Geo CD load times, I don't see what the big deal is. 10-14 seconds is not that long. It's not going to deter me from buying one at any rate. I'll be playing mine on day one of release with Ridge Racers, Hot Shots Golf, Metal Gear Ac!d, and any other good launch titles coming out at the same time.
 
That's not all too bad, considering some of the PS2 games from back in the day (GTA III anyone?) but yet again, there's your precious battery life being drained for load times.

Heh, come to think of it, I just ordered a gig of ram for my computer but two hours ago to decrease load times :p
 
Just for kicks...what are load times like on the Neo Geo CD? I used to have one but don't recall how bad they were. If the PSP is anywhere close to that I'll sit it out for a good long while I think.
 
Jeepin4Him said:
Just for kicks...what are load times like on the Neo Geo CD? I used to have one but don't recall how bad they were. If the PSP is anywhere close to that I'll sit it out for a good long while I think.

It depends on the game. Early games like League Bowling would load for 20-30 seconds at the beginning, and that was it. Those were the lower Meg games. Later fighters such as KOF '99 would load 20 seconds in the beginning, 20-30 seconds the first stage, then another 10 seconds if you changed characters, and another 10-15 seconds to show the "win" screen. Games like Last Blade and Samurai Shodown IV were almost unplayable. The PSP looks to be a bit faster in the load time department.
 
Nephlabobo said:
Oh for F*CKS SAKE.

First people had to **** about the price even though they didn't know what it was.

Then they had to **** the battery life - even though they didn't know what it was.

Now people have to **** about loading times. Haven't people got any f*cking thing better to do?

Are people these days so riddled with ADD that they can't ten seconds for a game to boot up and load?

Gamecube has load times. So do PC games. So does PS2. So does Xbox.

Yet having load times on the PSP apparantly makes it worse than Hitler!

The Anti - Sony Qaeda are so desperate to bring down Sony, they'll pick apart any perceived flaw that, on THEIR system, they wouldn't even give a second thought about.

If you can't wait 5 seconds....*FIVE SECONDS* for a loading screen then, simply put, you shouldn't be playing games.

At all. On any system. Because you should be bitching about loading times on every system.

You should also have your hands chopped off and be sterilised so your stupidity doesn't pass to another generation.

(Btw - I also sent this to IGN)

I have to agree here...although not in such a colorful manner. Load times are a given for any CD based system, and I've never really understood all the complaints ppl have with that. Its not a huge deal to wait 13-15 seconds for a game to load...I wait for close to a minute on some Neo Geo CD games to load...yet I still enjoy playing them.

On the flip side i'm not entirely sure cd based is the best way to go for a portable, simply based on the fact that most people are looking for a quick pick up and play experience for a portable. But seriously if we are talking 10-15 seconds...thats nothing really...c'mon guys thats not a long time hehe.
 
I'm actually surprised it's that much of a loading time. It looks similar to a Minidisk, which has no load time in my Minidisk player. It spins up in about half a second, and I'm playing music right away.
 
Nephlabobo said:
Oh for F*CKS SAKE.

First people had to **** about the price even though they didn't know what it was.

Then they had to **** the battery life - even though they didn't know what it was.

Now people have to **** about loading times. Haven't people got any f*cking thing better to do?

Are people these days so riddled with ADD that they can't ten seconds for a game to boot up and load?

Gamecube has load times. So do PC games. So does PS2. So does Xbox.

Yet having load times on the PSP apparantly makes it worse than Hitler!

The Anti - Sony Qaeda are so desperate to bring down Sony, they'll pick apart any perceived flaw that, on THEIR system, they wouldn't even give a second thought about.

If you can't wait 5 seconds....*FIVE SECONDS* for a loading screen then, simply put, you shouldn't be playing games.

At all. On any system. Because you should be bitching about loading times on every system.

You should also have your hands chopped off and be sterilised so your stupidity doesn't pass to another generation.

(Btw - I also sent this to IGN)

:lol  16 seconds to load the menu.  5 seconds, please Neph...

neph. this is your 1st/last warning.  You will be banned for the language and for semi-flaming members here.
I'm sure a well educated person as yourself can find a way to get along with all the rest of us "ignorant" people here  ::)


Loading Times

Loading time and battery life seem to be the big factors which decide about the PSPs success or failure in many gamers eyes right now. While we can't comment on the battery life as of yet, latest reports from Japan about loading times on demo units that actually have access to the games are as follows:

Ridge Racers:

• From power off to Namco logo and title: 16 seconds
• From selecting car/track to start the race: 14 seconds
• Exit the game back to car/track selection: 10 seconds

Dokodemo Issho:

• From power off to PSP logo and title: 20 seconds
• Starting game from title screen: 10 seconds
• Going back to title screen: 5 seconds

Mojipittan:

• From power off to title screen: 20 seconds
• No more waiting time

Minna no Golf:

• From power off to PSP logo and title: 24 seconds
• From character selection to start: 19 seconds
• Waiting between courses: few seconds only

The interface/menu of Minna no Golf seems to be very slow reacting, with people even hinting that this could be a problem of the pre-release version only.

source: http://www.lik-sang.com/news.php?artc=3545


sorry neph.  Its a handheld.... with load times.  Like it  or not.
handhelds should not have load times.  No one complains too much about home consoles..... but people will complain about handhelds.


And it IS a big issue with gamers.

I also posted problems with the ds. So I have covered both sides.

oh yeah.... neph you better send that to Lik-sang, and many other sites reporting on the matter. 

†B†V† :hat
 
This forum really does look to be anti-sony to me. I like the PS2 and think the PSP will probably be a more attractive system to me than the D.S. thus far.

Who cares if there are load times. I can't think of any disc-based games that don't have load times. Who cares as long as it actually offers good games?
 
Grindspine said:
Who cares if there are load times.  I can't think of any disc-based games that don't have load times.  Who cares as long as it actually offers good games?

That's a very valid point. The same could be said about the DS too. Who cares if the graphics aren't as great, as long as it's got good games.
I guess I'm just not sold on the PSP yet. Having said that though I was highly skeptical before the Playstation came out and look how wrong I was about that. :p
 
Grindspine said:
This forum really does look to be anti-sony to me.  I like the PS2 and think the PSP will probably be a more attractive system to me than the D.S. thus far.

Who cares if there are load times.  I can't think of any disc-based games that don't have load times.  Who cares as long as it actually offers good games?

Then why don't more people post about Sony, Xbox... and all the other systems?

Good or bad, its news... it was posted by many places, so I posted it here as well.

I personally will never buy another Sony product again. but I will sell them regardless... because people like them and want them. I recommend sony to people just as I recommend all other systems.

Load times will play a big issue into battery life..etc.. that is why this story is posted. IT is important to many gamers out there.. Sony fan or not.

†B†V† :hat
 
Battery life doesn't bug me. Half the time I leave my GBA plugged into the wall while I play it. Good games are the thing that matters the most on any system.

I don't know why Sony chose to go with a disc system, except that Sony has more experience with disc technology than any other company that I can think of.
 
Grindspine said:
Battery life doesn't bug me.  Half the time I leave my GBA plugged into the wall while I play it.  Good games are the thing that matters the most on any system.

I don't know why Sony chose to go with a disc system, except that Sony has more experience with disc technology than any other company that I can think of.
the bonus behind that is the size of games available.




†B†V† :hat
 
Well I have to say that I think it's IGN's way of saying at least something bad about the PSP since they generally praise it to the high heavens. They have to make the DS owners feel at least a little better about their purchase, right? ;)

Honestly I just wish the darn thing would hurry up and release so people could find out for themselves whether they like it or not.
 
eh, it depends where the game is loading with length for it to be bothersome. like if i'm playing the metal gear game and it has to load constantly, it may bother me unless it does something cute while it's loading, then it's acceptable.
i thought i remember the battery life being 5 hours, which is good enough for me. i don't imagine myself being out longer than that playing it before i could recharge.
loading hasn't bothered me really ever as the systems have evolved. i just thought of it as necessary and didn't worry.

it's hard to post a lot about sony b/c there are so many good games that not everyone can get them all to relate and talk about them compared to xbox and GC which have their two or three ;) :-*
 
Moltar said:
eh, it depends where the game is loading with length for it to be bothersome. like if i'm playing the metal gear game and it has to load constantly, it may bother me unless it does something cute while it's loading, then it's acceptable.
i thought i remember the battery life being 5 hours, which is good enough for me. i don't imagine myself being out longer than that playing it before i could recharge.
loading hasn't bothered me really ever as the systems have evolved. i just thought of it as necessary and didn't worry.

it's hard to post a lot about sony b/c there are so many good games that not everyone can get them all to relate and talk about them compared to xbox and GC which have their two or three  ;)  :-*
:lol I like your last line :) I have about 75 - 80 Gamecube games :-* :lol

Now Xbox.. I could agree there... I am at about 10 that I like on the system.

But I think more people should post up in the Ps2 section.... and xbox sections.

battery life on the PSP = 3-6 hours gameplay (3+ hours for games like Ridge Racer), 4-5 hours for puzzle type games, and 2 hours for movies.

†B†V† :hat
 
I have just about as many Xbox games as PS2 games. Although that could be because I got about 6 Xbox games for Xmas... :D

I would have lots more PS2 games, but I sold about as many as I currently own.
 
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