stealth toilet
Moderator
I remember when Niko Bellic came on the scene in GTA IV, one of the almost universally agreed upon strengths of the game was the "likable" main character. I'd never really heard such concerns about a game's main character before. How the character looked might be an issue, or perhaps how their voices sounded, but for the most part the main character in a videogame was a vacuous entity who fulfilled a single function: let the player imagine themselves as the main character. Many didn't talk, many were purposefully generic, and you couldn't even see many others (first-person games). Whether or not a character was "likable" didn't matter.
I don't know if this changed with GTA IV, or if that was just when I started noticing it, but I've found that the now ubiquitous obsession with a character's "likability" is really frustrating. As someone who is deeply (even overly) concerned with videogames maturing into art forms on par with that of films and books, it is disheartening to hear a game get shunted for not having "likable" characters. The idea that a game should pander specifically to what someone likes really limits the scope and range of material that games can portray and deal with. Many great literary characters, or ones projected on the silver screen, are great because they force us to confront and think about many things we don't like confronting and thinking about. If a character doesn't appeal to one's sentiments that doesn't make the character worthless or irrelevant or the product of a failed attempt to make it likable, instead it might be attempting to expose what it is about that character, or about people like that character, or about what that character signifies that one doesn't like. It is an opportunity to review one's own sentiments and perhaps re-evaluate their attitude towards such characters.
I guess my question for everyone here would be how much do you really think about whether characters are "likable" or not, and what criteria do you use to determine that? I guess I'm curious as to why there seems to be such a preoccupation with whether or not a character is likable, instead of thinking about what a character stands for, what their traits are, how the character fits into the story and with other characters, and those sorts of topics. Or even instead of saying whether or not a character is likable, why not discuss what is likable and why? Do those discussions happen too?
I don't know if this changed with GTA IV, or if that was just when I started noticing it, but I've found that the now ubiquitous obsession with a character's "likability" is really frustrating. As someone who is deeply (even overly) concerned with videogames maturing into art forms on par with that of films and books, it is disheartening to hear a game get shunted for not having "likable" characters. The idea that a game should pander specifically to what someone likes really limits the scope and range of material that games can portray and deal with. Many great literary characters, or ones projected on the silver screen, are great because they force us to confront and think about many things we don't like confronting and thinking about. If a character doesn't appeal to one's sentiments that doesn't make the character worthless or irrelevant or the product of a failed attempt to make it likable, instead it might be attempting to expose what it is about that character, or about people like that character, or about what that character signifies that one doesn't like. It is an opportunity to review one's own sentiments and perhaps re-evaluate their attitude towards such characters.
I guess my question for everyone here would be how much do you really think about whether characters are "likable" or not, and what criteria do you use to determine that? I guess I'm curious as to why there seems to be such a preoccupation with whether or not a character is likable, instead of thinking about what a character stands for, what their traits are, how the character fits into the story and with other characters, and those sorts of topics. Or even instead of saying whether or not a character is likable, why not discuss what is likable and why? Do those discussions happen too?