Killing Floor Mini-review (played from free weekend)

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As many of you know, there was a free weekend this weekend on Steam for Killing Floor, the 6-player zombie survival horror game. That concept doesn't sound familiar at all, does it? Here is my review based on what I played this weekend.

First I'll start out with the good. The game looks very nice. The guns look cool, seeing head explode is awesome. The game had some good concepts, such as the merchant system, which reminded me of Counter-Strike's buy system, but with a more Left 4 Dead spin on it. At the end of every wave of zombies, the merchant opens her store and you see an arrow telling you which way she is. When you find her, you can use the money (which is British pounds) that you've picked up and buy weapons, ammo, grenades, armor, and things of that nature. You only get a limited of time between waves, so buy wisely, and try to find the merchant before the wave ends so you'll have the maximum amount of time there.

Now we have the bad. Whoa nelly this game has a lot of problems. I feel like the studio, Tripwire Interactive didn't playtest this game with different audiences at all. Just because a concept sounds cool on paper doesn't mean it works in game. For a lot of the game, this is exactly what drags the experience down. There are occasional time when the game goes into "bullet time"-style slow motion. The problem with this is that since it is multiplayer, the slow motion happens for everyone, including those that didn't trigger it. It's really frustrating to be reloading when this happens, which happens a lot! The other problem with this is that it also slows down the speed at which your aiming "cursor" moves. Meaning that if the next thing you were planning on doing was turning around, forget it.

Speaking of your aiming cursor, there is none! You can look down the barrel of the gun just like in a game like Call of Duty, but firing from the "hip" seems pretty precise, in fact too precise. There seems to be a heavy amount of auto-aim here. It's not auto-aim in respect to moving your cursor for you, but changing the direction the bullets actually travel. There were so many times when I was clearly aiming at an enemy's torso or legs and was STILL getting headshots! I don't want headshots I didn't earn. Just because it's in general satisfying to players to get a exploding-head headshot doesn't mean they should happen all the time, even when not aiming for the head.

You also die way too easily it seems. While the common counter-argument to this point is that "It's a survival horror game, you shouldn't be invulnerable.", believe me, it's too frustrating and in no way intuitive. The older Resident Evil games had the survival-horror aspect correct. This one does not. One or 2 enemies coming up to you puts you in this state for a while where you cannot move, at all! Not even limping! This is the chance for more enemies to approach and kill you. Remember how in Left 4 Dead, when one zombie is attacking you from behind, you slow down but don't come to a complete stop? That makes a lot more sense than 2 zombies in front putting you at a complete stop.

I don't know if anyone else had these issues, but there were also techincal issues with the game. For a while, I seemed to have a lot of intermittent stutters. My framerate stayed high the rest of the time. I even tried lowering my settings and that did not solve the problem.

The menus are complicated and confusing. Trying to play a game with your friends is incredibly difficult. You can send invites out through Steam, and hit "View game info" on a friend's game through Steam, but none of that actually works. The invites say you can't connect, and the game info says "server not responding", so you can't tell if a game is full unless you go all the way to the server browser. Also, why do all the servers of 6 people have to be dedicated or nothing? Last night, Bluevoodu hosted to play this game, and after we decided to switch to Left 4 Dead, BV was sending out invites, and it said they were still to killing floor. Well apparently quitting your own hosted game is not good enough and you actually have to shut down the "dedicated" server. There seems to be no "friends-only" mode in the game, because if you use the empty public servers and you don't have a group of 6 people, anyone can just join, especially trolls that want to ruin your fun. In fact, we had a few people in one game, and then a few idiots joined and called a vote to kick Grindspine and it passed because there were enough of the trolls! At that point we went back to L4D.

I know I keep comparing this to Left 4 Dead, but believe me, it's the right comparison to make here. This is no Left 4 Dead killer, in fact, Left 4 Dead eats this for it's midnight snack. It may be 25% off this weekend, but don't let that tempt you. It's not worth it, I wouldn't even pay $3 for it because I would be playing Left 4 Dead instead. Don't bother with this unless it goes on another free weekend, play Left 4 Dead instead.
 
Great review, Hylian.

My $0.02 on Killing Floor:

The game looks spectacular. I especially enjoyed the level designed to look as if in a haunted house with blacklights. The pumpkins and phosphorescent highlights in that level are very visually appealing. The character design is also well executed. The waves of monsters were creepy and fleshy, if not a bit repetative.

The gameplay, however, can only be termed as "clunky". The whole thing had a very slow, weighty feel to it. It was not as intuitive as other games in the genre that I have played.

On a personal note, as Hylian mentioned, I was votekicked from a server. Of course, this was a public server, and the guy who initiated the vote had previously stated that he was there to play the game and not make friends. Apprently asking if we were heading to the trader was enough of an offense to him to kick and ban a player. That lack of private game support brings the game experience down and is a deciding factor in me not purchasing the game during the free weekend.
 
I agree with Grind and Hylian. The game needed to be taken down and reworked. The slow maneuvers and bullet-time get annoying fast during a heated battle. The blurry effects used when being hit seem to last longer than usual. I found myself being killed easily without having a way to fight back.

Switching weapons in a hurry seems clunky as well. It borrows the Half-Life 2 weapon select system it looks like, but takes forever if I want to grab a melee weapon or heal my partner.

This game is most certainly not worth $15 or 20
 
I had also had the game for the weekend and agree with everything.

I enjoyed the graphics and different "specimens" that would try to tear open your body and eat your flesh. It was fun mowing them down to little tiny bits and the in turn get mowed to bits yourself.

But as everyone before me said that this game has more problems with it than good things. Everything that was said is true. There are many things that should be worked on such as aiming and gameplay. And there should be some AI work also.

Tripwire, IMO, should fix this up alot so that the game is more enjoyable.

If anything this game is worth only 5 bucks...at a flea market...
 
played it for about 30 mins before i decided to completely screw up my computer (more on that later) but i agree with everyone.

if you got 2 guns (dual 9mms, aa12) and body armor..you were SUPER SLOW...no sprint? fail

i played on easy and beat it first time through on the biohazard room one. i used teh grenade launcher a bit then used the aa12 and just mowed everything down. even the boss was easy...

not worth it IMO
 
Hylian,

Nice work... would you mind if we put thisup on the Game Addicts Video Game Resource?
www.egameaddiction.com/gameaddicts

†B†V† :hat
 
I'm bringing this game back up to the surface since Steam has it on sale for the holiday experience.

Reading my original review after just playing the updated game reminds me of what was wrong with the game, and allows me to see what was fixed.

The ZED time slow-motion effect is still there, but it had never really bothered me. The game seems to flow a little bit better now with the user interface menus being adjusted.

I've just been playing solo on a free three day pass, so cannot comment on multi-player at the moment.

Anyone else think it would be worth the $6.80 admission price right now?
 
definitely. A friend of mine actually bought it full price day before it went on sale. He was a little ticked, but said it was worth $20 at any rate. I think I got it when it went on sale for $13, but it's definitely worth it.
 
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