Is Brad Paisley Serious?A Pattern To "Pac-Man"?

M

MR.KAZ

Lurker
In one of his videos he mentions that he had the pattern to "Pac-Man" memorized.I know it's just a music video,but I've heard of stranger things.


Peace
MR.KAZ
 
It depends on how the game is coded, but Pacman may be nothing more than a repeating pattern, or several patterns which are randomly chosen at the start of the game. Or it could be a bit more advanced, and the ghosts could respond according to the actions of the players. I've never really looked into it enough to know.
 
Honestly, there is a pattern I've learned over the years. The farther you get, the closer they stay to you (the ghost). My pattern, go to the exact opposing side of where they are.
 
Maze patterns. The ghosts follow their own prescripted patterns, and only chase you when they see you, so different chipsets could be defeated by different player patterns. I memorized several of them back in the day and could break a million points easily, though most of us stopped at 999,990 before the score reset to zero, unless a crowd had gathered to watch you roll the score over. Once you get to the "key" stages the pattern never changes, so it becomes a grueling monotony. Eventually the game just crashes anyway. Patterns are the reason why 2 of the ghosts in Ms. Pac-Man were given random movements, to bust the pattern users.

Here's the book that taught me my first, the others I learned on my own:

pac-man_mastering-1.jpg
 
That's insane/incredible. :lol

Watching "King of Kong" taught me that the old Donkey Kong arcade had a pattern to it. I didn't realize that people who played old arcade games really well did so because they found patterns in the programming. Again, insane/incredible.
 
Well from what they told us in Math Class and in Programming everything has a pattern associated to it, even the stupid random number generator and such.
 
Starrynite said:
Well from what they told us in Math Class and in Programming everything has a pattern associated to it, even the stupid random number generator and such.

Yep, "random" number generators aren't random at all. I remember coding a random number generator in high school. :lol
 
the RNG..... the fire emblem player most deadliest enemy XD but it's not random at all but i guess it is just harder to get the pattern
 
Starrynite said:
Well from what they told us in Math Class and in Programming everything has a pattern associated to it, even the stupid random number generator and such.

Yeah, it's just near impossible to figure out the pattern (unless you wrote the code). Really, it's more of a matter of whether or not the pattern can be figured out by someone easily enough to use it during the game.
 
I mean I think we can figure out the patterms. We figure out the patter to Pokemon Occurances all the time and other patters subconsciously. For example there were patterns in Lumines, it is just the sake that it gets challenging trying to remember the patterns it follows and it is easy to get fatigued from this.
 
Wellll I hate to break but ummm

MegaDrive20XX's Pac-Man Arcade Score at EGA is 64230 8)

You know, just saying..*flexes* I'm the Mega Pac-Man around here
 
aleeock157 said:
Yep, "random" number generators aren't random at all. I remember coding a random number generator in high school. :lol

Yeah, I remember using one that would take the internal time of the computer, divide it by some ridiculous fraction, take a number from the remainder, filter it through the parameters I set for it, and spit out a "random" number. It can be predicted, sure, but the calculations involved are extensive.
 
MegaDrive20XX said:
Wellll I hate to break but ummm

MegaDrive20XX's Pac-Man Arcade Score at EGA is 64230 8)

You know, just saying..*flexes* I'm the Mega Pac-Man around here

Even if I could remember them, I'm sure the old patterns wouldn't work with the flash version of Pac-Man. The ghosts don't follow the same rules, such as being able to turn upward into the tunnels above the ghost box, something they can't do in the original.
 
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