Favorite Engine

ArgoXavier

11th Brigade = Death
just wondering what some of your favorite graphics engines are....Im a Fan of the Unreal 3 (big surprise) but i'm also liking how the White Engine is looking...what do you guys like?
 
The Unreal 3 engine seems to be really complex and detailed. I also like how it can be used for so many different things, and different games, when some engines are built with a specific genre in mind.
 
Honestly? the Emoticon chip when I saw the first DMC game in action.

Unreal Engine is still gorgeous ^_^

Yet whatever the BioShock engine was running on...kudos..
 
Crytek's engines are always beastly, as is the Havoc engine.

Going back a bit though, I thought the Aurora engine was great, and, in spite of being over five years old, it still made the Witcher look mighty purdy. :D
 
Assassins Creed was the first game to use the Scimitar Engine, and Bioshock used and mixture of Unreal 3 and Havoc...

I like the versatility of the Unreal 3...But ithink some of the things it has are to "bulky"...plus some games dont look any different (Unreal Tournament 3 and Gears of War look almost identical in every way)

But as far as the most promising, id say the White Engine (FFXIII) and the Ninja Theory Engine (Heavenly Sword)
 
Homicidal Cherry53 said:
It uses the Unreal 3 engine.

Are you sure? It must be heavily modified, because other Unreal 3 games don't have lighting like that. Don't get me wrong, the game looked great, but the lighting was a bit weird. Your character didn't even have a shadow.
 
Hinesmdc said:
Are you sure? It must be heavily modified, because other Unreal 3 games don't have lighting like that. Don't get me wrong, the game looked great, but the lighting was a bit weird. Your character didn't even have a shadow.
Actually, almost every developer modifies the engine they're using, unless they build it themselves, so I wouldn't be surprised if Irrational made a lot of modifications to the engine.

But I think you can attribute lighting differences to the fact that Bioshock was set underwater, where no sunlight reaches, and that they were going for an eerie style with the game.
 
Although if you turned off the grain filter, thus enabling you to actually participate in combat instead of seeing still pictures every 5 seconds of the battle, everything was glossy.
 
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