stealth toilet
Moderator
I know that we've all talked about this game before, and it's probably already been said many times before, but it's not like you have some place to be, so just shut up and listen for 2 seconds. When I first played this game I was impressed with the visuals and speed of the game, and thought it to be very decent, but also very hard. I had great difficulty beating all the cups on the medium setting and found the game to be more frustrating than rewarding. The controls were almost too tight, and computer players were merciless. Then Soul Calibur 2 came along, and well, 10 months later my friends and I finally played it to death. So, strapped for cash and having exhausted every other game I own, I decided to give F-zero another chance.
The first thing I realized was that if I was going to win these cups, I was going to have to stop using my custom machine, or at least change it. I found that the stats were nearly full, but I had trouble turning, so I got a smaller engine and a sleeker body, then took that baby for a test drive, with promising results. Having forgotten most of the courses as well I looked at the whole course before racing and actually guaged my acceleration vs. max speed accordingly. Having made these decisions I found it much easier to get ahead of the competition, and beat medium and expert modes with little difficulty.
Then I started playing on Master and this is where the game really proved it's worth. The strategy used beforehand, in choosing my ship's parts and it's max speed, dictated how I was going to have to play the race to win. It wasn't always about using as much boost as I had to get in front of that next person, it was about learning where to take risks, and when to back off. I found that if I lost it was usually due to a wrong strategy than a wrong implementatin of that strategy. Instead of being hard to control with tough opponents to beat, I found the game to be very intuitive and a great challenge.
Maybe I'm wrong, and there's not this much depth to the game, but the fact of the matter is that I've gone from hardly beating any of the cups to beating all except one (Diamond on Master, this may take a couple tries). And I haven't picked up the game for the better part of a year, and the only thing I can credit my success to is the new perspective I have on the game. All I can say is that I'm glad Sega made this game, and I'm glad they made it exactly the way they did. To the casual gamer and untrained eye it might just seem like another futuristic racer, but it's once you look past that and immerse yourself in the f-zero world that you realize there's a lot more to this game than meets the eye, and you're gonna have to have more than good reflexes to beat this game, though that will help out a lot.
So if you haven't already, check this game out. It's probably dropped in price a couple times but if you're still not sure, rent it, though I don't think the full effect of the game will hit you in a couple days.
Oh and thanks for listening to my rant.
The first thing I realized was that if I was going to win these cups, I was going to have to stop using my custom machine, or at least change it. I found that the stats were nearly full, but I had trouble turning, so I got a smaller engine and a sleeker body, then took that baby for a test drive, with promising results. Having forgotten most of the courses as well I looked at the whole course before racing and actually guaged my acceleration vs. max speed accordingly. Having made these decisions I found it much easier to get ahead of the competition, and beat medium and expert modes with little difficulty.
Then I started playing on Master and this is where the game really proved it's worth. The strategy used beforehand, in choosing my ship's parts and it's max speed, dictated how I was going to have to play the race to win. It wasn't always about using as much boost as I had to get in front of that next person, it was about learning where to take risks, and when to back off. I found that if I lost it was usually due to a wrong strategy than a wrong implementatin of that strategy. Instead of being hard to control with tough opponents to beat, I found the game to be very intuitive and a great challenge.
Maybe I'm wrong, and there's not this much depth to the game, but the fact of the matter is that I've gone from hardly beating any of the cups to beating all except one (Diamond on Master, this may take a couple tries). And I haven't picked up the game for the better part of a year, and the only thing I can credit my success to is the new perspective I have on the game. All I can say is that I'm glad Sega made this game, and I'm glad they made it exactly the way they did. To the casual gamer and untrained eye it might just seem like another futuristic racer, but it's once you look past that and immerse yourself in the f-zero world that you realize there's a lot more to this game than meets the eye, and you're gonna have to have more than good reflexes to beat this game, though that will help out a lot.
So if you haven't already, check this game out. It's probably dropped in price a couple times but if you're still not sure, rent it, though I don't think the full effect of the game will hit you in a couple days.
Oh and thanks for listening to my rant.