F-zero GX - Second Glance

stealth toilet

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I know that we've all talked about this game before, and it's probably already been said many times before, but it's not like you have some place to be, so just shut up and listen for 2 seconds. When I first played this game I was impressed with the visuals and speed of the game, and thought it to be very decent, but also very hard. I had great difficulty beating all the cups on the medium setting and found the game to be more frustrating than rewarding. The controls were almost too tight, and computer players were merciless. Then Soul Calibur 2 came along, and well, 10 months later my friends and I finally played it to death. So, strapped for cash and having exhausted every other game I own, I decided to give F-zero another chance.

The first thing I realized was that if I was going to win these cups, I was going to have to stop using my custom machine, or at least change it. I found that the stats were nearly full, but I had trouble turning, so I got a smaller engine and a sleeker body, then took that baby for a test drive, with promising results. Having forgotten most of the courses as well I looked at the whole course before racing and actually guaged my acceleration vs. max speed accordingly. Having made these decisions I found it much easier to get ahead of the competition, and beat medium and expert modes with little difficulty.

Then I started playing on Master and this is where the game really proved it's worth. The strategy used beforehand, in choosing my ship's parts and it's max speed, dictated how I was going to have to play the race to win. It wasn't always about using as much boost as I had to get in front of that next person, it was about learning where to take risks, and when to back off. I found that if I lost it was usually due to a wrong strategy than a wrong implementatin of that strategy. Instead of being hard to control with tough opponents to beat, I found the game to be very intuitive and a great challenge.

Maybe I'm wrong, and there's not this much depth to the game, but the fact of the matter is that I've gone from hardly beating any of the cups to beating all except one (Diamond on Master, this may take a couple tries). And I haven't picked up the game for the better part of a year, and the only thing I can credit my success to is the new perspective I have on the game. All I can say is that I'm glad Sega made this game, and I'm glad they made it exactly the way they did. To the casual gamer and untrained eye it might just seem like another futuristic racer, but it's once you look past that and immerse yourself in the f-zero world that you realize there's a lot more to this game than meets the eye, and you're gonna have to have more than good reflexes to beat this game, though that will help out a lot.

So if you haven't already, check this game out. It's probably dropped in price a couple times but if you're still not sure, rent it, though I don't think the full effect of the game will hit you in a couple days.

Oh and thanks for listening to my rant.
 
I'm glad to see a topic on F-Zero GX as it's my 4th favourite game on the Cube. A very overlooked title.

Whilst it is a very tough cookie (it's from the people who made Monkey Ball, what else did you expect?) it's one that's worth putting in the effort for. It's tough, but I wouldn't call it cheap...unlike another certain Nintendo racing title on the Cube (;)). It's not like the same guys get the same position in each race, it's often very mixed and unpredicted, and it has to be really or it truly would be impossible. That's not to say the AI aren't skilled, because they always seem to handle the courses better unless you've gotten really good, but they do make the occasional bad mistake just as any skilled human player would. And once you've mastered the game, the AI wont con you, unlike another certain title on the Cube once again (;))

I haven't played my copy for quite a few months now because I sidetrack myself with too many newer games, but once I get a couple of current games i'm playing out of the way, i'm going back for it, and I intend to beat it! I never got around to racing a custom machine, just fooling around with the Create mode. Infact I hardly unlocked anything, either. Most of my playing time consisted of praticing turns on the courses.

By the way, what's your favourite machine? So far I like both the Blue Falcon and the Iron Tiger the best. But my custom machine is gonna (hopefully) be the best yet.
 
I actually liked the Wonder Wasp I think it was called, just cuz it looked all star trekky. I also used the Great Fang and whatever Pico drove, just cuz I thought Pico's character was cool.

I also noticed that about the AI, that they'd do good on some races and bomb on others. I found that whoever was you're "rival" was guaranteed to come in second, or first if you didn't, so I found that as long as you were beating him (or her, though it's usually Black Bull) you were doing fine.

Just out of curiosity, what's you're most feared course? I hated Serial Gaps from the day I bought it, and all the Big Blue tracks annoy me on some level. Lateral Shifts can also be an ordeal, but definitely Serial Gaps is the course I loathe playing more than any other.
 
I finally managed to beat the Diamond cup on Master. It was the first time I'd even got past Lateral Shifts, which I got first place on, and I didn't die once the whole GP. So what do I get for my hard earned victories? Another cup to beat...

At least it's a bunch of new tracks to play though.
 
Lol, Nintendo have been really generous with unlockables in games with the Gamecube. F-Zero GX, SSBM, Mario Kart: DD and Kirby Air Ride have all been packed with them.
 
I think all games should have unlockables. It gives more playing time to them instead of just beating and that's it. Take Halo for example. You quickly beat the 4 or so DIFFERENT, UNIQUE levels, quickly finish off the other 6 worthless ones, and that's it. Game over. It'd be more fun if there was at least SOMETHING to unlock....
 
Unlockables are cool when you own games, but if any game is multiplayer I've always believed you should have everything available immediately. It sucks renting a racing game you plan on playing with your friends just to find out you have to pump in 5 hours worth of single-player to unlock any decent cars/tracks. Or a game like Custom Robo, you should have everything available to you in multiplayer right off the bat.
 
I agree with that, but they should have some things that you can unlock in multiplayer. Only thing I can think of right now is Bighead mode, but it's funnier that way.
 
Ya, I'd also agree with that, lol. Or even if you started off with half of everything or something like that, because it is rewarding to get, say, a new F-zero machine, for beating the hardest grand prix on Expert.
 
That's what made KAR hard to start off with friends. First time I played with them, I only had 3 machines, and didn't have a clue on how to use a Swerve Star :lol

Yes, I think Multi should have many things unlocked. That way there's more uniqness to the game.
 
Finally beat all the story chapters today, I've just got a couple to left to beat on Hard and Very Hard and the game finally be completed.
 
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