Buyer Beware

M

MR.KAZ

Lurker
Hello Guys,


Have any of you bought Video Games,Video Game Accessories,Consoles,etc, that turned out to be a waste of money?I once bought a generic PS2 mem card,and sure enough,it wanked out on me causing me to lose all my saved data.

The purpose of this thread is that perhaps any of you bought anything like these that turned out to be junk,or a game you bought that turned out to suck after you shelled out your hard earned money.If any of you has had problems with games,accessories etc. post them here,it might save one of you from spending the money on something unreliable.

MR.KAZ 1:8
 
Actually, the accessory I'm most frustrated with is the 360's charge packs. I have 3 and they're all dead, and only one of the charger cords work anymore. >.> Rechargable AA batteries are an amazing investment.
 
Mass Effect.

But for stuff that just breaks right away, as opposed to dragging you through it, nothing.
 
fhqwhgads said:
Mass Effect.

But for stuff that just breaks right away, as opposed to dragging you through it, nothing.

Mass Effect, you didn't like it? I was thinking about getting it for PC.
 
x2 said:
Mass Effect, you didn't like it? I was thinking about getting it for PC.
The story was unoriginal, the branching paths were virtually non-existant, different speech decisions did virtually nothing that you'd remember in ten minutes, every non-story required planet looks the same, minus colors, once you beat the story, you pretty much can't use that file unless you wanna watch the cutscene again(which is understandable considering the end, but pissed me off), squad members were worthless for everything but drawing fire away from you, the enemies had no variety, when you got items from a crate or something, you couldn't pick just to take a few, you had to get them all and waste space in your tiny inventory, the character designing is kinda bad(mainly because all the eyes freaking suck, which ruins the whole face, which makes you wanna keep your helmet on), the background information is all the same and affects nothing(as far as I saw), and there's no checkpoints or anything, so if you die, you're back to where you last saved, and thankfully, due the amount of customization you have, the difficulty is insanely sporadic at times, so enjoy that.
 
fhqwhgads said:
The story was unoriginal....
I agree with much of what you said, even this, to a point, but true originality in a story hasn't existed for thousands of years, so this point is moot, even if it is somewhat true.
fhqwhgads said:
the branching paths were virtually non-existant...
Again, somewhat true. Your decisions did have an effect on the story though, albeit far less of an effect than I would have liked.
fhqwhgads said:
different speech decisions did virtually nothing that you'd remember in ten minutes...
Uh, yeah, except for the fact that what you said decided whether two of your squad members died, among several other spoilerish things.
fhqwhgads said:
once you beat the story, you pretty much can't use that file unless you wanna watch the cutscene again(which is understandable considering the end, but pissed me off)
Because it totally makes sense to keep doing random fetch quests, while the galaxy is in disarray.

Also, you can play through again with your stats and weapons in tact.
fhqwhgads said:
and there's no checkpoints or anything, so if you die, you're back to where you last saved
Ever hear of autosave?
fhqwhgads said:
thankfully, due the amount of customization you have, the difficulty is insanely sporadic at times, so enjoy that.
Because it also makes sense to have an engineer with a pistol be as good in combat as a soldier with a powerful assault rifle. Plus, even playing as an engineer, the game is easy on the default difficulty. I died maybe two or three times the entire game, outside of stupid things like having the MAKO wheel touch some lava.
 
Homicidal Cherry53 said:
I agree with much of what you said, even this, to a point, but true originality in a story hasn't existed for thousands of years, so this point is moot, even if it is somewhat true.
Yes, but the focus is the story, they coulda done something better than 'Ancient race wiped out and no one knows why, but gasp, the evil that destroyed them is coming back, and only you can save the day, along with your trusty sidekicks and ignorant government.'
Again, somewhat true. Your decisions did have an effect on the story though, albeit far less of an effect than I would have liked.
Not many of them did.
Uh, yeah, except for the fact that what you said decided whether two of your squad members died, among several other spoilerish things.
Squad members I personally never used. Besides,
didn't Wrex have to die unless you had a high enough Charm/Intimidate?
Because it totally makes sense to keep doing random fetch quests, while the galaxy is in disarray.
Hence the understandable part of my post.
Also, you can play through again with your stats and weapons intact.
Oh...never mind then.
Ever hear of autosave?
Like I said, sporadic difficulty makes that pretty much pointless.
Because it also makes sense to have an engineer with a pistol be as good in combat as a soldier with a powerful assault rifle. Plus, even playing as an engineer, the game is easy on the default difficulty. I died maybe two or three times the entire game, outside of stupid things like having the MAKO wheel touch some lava.
I never said otherwise. :/
 
fhqwhgads said:
Yes, but the focus is the story, they coulda done something better than 'Ancient race wiped out and no one knows why, but gasp, the evil that destroyed them is coming back, and only you can save the day, along with your trusty sidekicks and ignorant government.
Reduce any story to its fundamentals like that and you can make it sound boring. I completely agree that when you remove everything interesting from the story like that, it sounds quite bland. Now, throw in the interesting characters whose fates you decide, the villain who is at first cliched, but in the end, can evoke pity in you, even after killing thousands, and the xenophobic/racial, and even religious themes the game contains and you have a great story.
fhqwhgads said:
Squad members I personally never used. Besides,
didn't Wrex have to die unless you had a high enough Charm/Intimidate?
Did you bother talking to them at least?
Yes, but Charm/Intimidate are dialogue options technically. :P
fhqwhgads said:
Like I said, sporadic difficulty makes that pretty much pointless.
I don't get where the inconsistent difficulty part, as I breezed through even
Saren and Matriach Benezia
on the second hardest difficulty. There was no real inconsistency. It was easy all the way through mostly.
 
Homicidal Cherry53 said:
Now, throw in the interesting characters whose fates you decide
You have to become attached to them first, something that I just didn't do, even ones I talked to.
the villain who is at first cliched, but in the end, can evoke pity in you,
See above. I didn't care about his character enough before to have any real emotion towards him in the end.
and the xenophobic/racial, and even religious themes the game contains and you have a great story.
Where were those? I was expecting to be able to play after beating it(without starting the new thing), so I didn't get around to much I wanted to.
Did you bother talking to them at least?
I'll be honest here, I had trouble finding the airlock, let alone six squad members.
Yes, but Charm/Intimidate are dialogue options technically. :P
I don't get where the inconsistent difficulty part, as I breezed through even
Saren and Matriach Benezia
on the second hardest difficulty. There was no real inconsistency. It was easy all the way through mostly.
Depends on how you go through it.
 
fhqwhgads said:
You have to become attached to them first, something that I just didn't do, even ones I talked to.See above. I didn't care about his character enough before to have any real emotion towards him in the end.
If you didn't really become involved with or talk to the characters, i can understand why you didn't like the story. But the same can be said of any story. If you look at it objectively, without knowing or caring what the characters are like, the story will suck.
fhqwhgads said:
Where were those? I was expecting to be able to play after beating it(without starting the new thing), so I didn't get around to much I wanted to.
The xenophobia is clearly shown by the fact that humans distrust the greater galactic community. If you make not too big of a stretch, you could easily connect that to racism on earth.
To me at least, the Reapers were clearly representative of a god-like force. Everything the galaxy had, everything they knew was a direct result of the actions of the Reapers. They essentially created everything we are, much like most religions say God did. The only major difference is that the Reapers can be stop which is what the humans/aliens try to do in Mass Effect: Preventing the Reapers (God) from having ownership over their lives.
 
If you didn't really become involved with or talk to the characters, i can understand why you didn't like the story. But the same can be said of any story. If you look at it objectively, without knowing or caring what the characters are like, the story will suck.

See: Final Fantasy: Crystal Chronicles (the first one)

If you don't bother looking for the story, chances are you won't find one. Not every game spoon feeds you all the details.

But to try and stay on topic, my worst buy was Genesis: Rising. Buggy, poor interface, and misleading box art and game site quotes.
 
Intec 16MB memory expansion Pak for the PS 2. It worked by plugging a PS 2 memory card into it and then plugging the whole thing into the PS2. It died quickly taking with it a lot of important game saves. It waited until I had at least gotten deep into Final Fantasy 12 and Dragon Quest 8. :'(
 
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