Best Graphics (EGA's VGA's 2008)

Awarded to the game which excelled in presenting its world through the visual medium.

  • Mirror's Edge

    Votes: 0 0.0%
  • Far Cry 2

    Votes: 0 0.0%
  • Fallout 3

    Votes: 0 0.0%

  • Total voters
    11
  • Poll closed .

stealth toilet

Moderator
Including a wide range of visual aspects, such as a unique artistic design and style that is appropriate for the content of the game, in addition to the game’s technical prowess in its presentation of that content, the game to receive this award must be very, very, pretty. Obtaining this award will require that the primary delight of experiencing this game is derived less from playing it, and more from seeing it.

You may change your vote after you have voted, so be persuasive and let everyone know why you voted for the game you did, and why they should too!
 
Where is Crysis: Warhead?  It has the best technical graphics out there, bar none.  Maybe some prefer the artistic style of some of the other games out there, but from a technical standpoint, there is just no way around it.  Crysis is the best. I'm gonna have to give it to Prince of Persia though because it was easily the best looking game to come out this year, even if it didn't push as many polygons as Crysis.
 
MGS4 is one of those titles that will be forever criticized as being on the scale of a movie. Although people may not like their games to involve points in which they are just sitting and watching, it was an interesting way to tell the story to keep our attentions. For those that care about the story at least, there was nothing better than seeing these interesting cutscenes play out. Looking beyond the cutscenes even in the in game area, videos, and watching and playing the demo, the attention to detail is astounding. Although there are a few ugly textures in less than 0.05% of the game, everything is beautiful and makes me imagine that I am there. Never has devastated and war torn areas looked more crisp
 
Fr0dus Maximus said:
Technically Crysis is the best looking game but, for presentation Crysis doesn't cut it.
That's why graphics should be split into technical and artistic. They deserve credit for building such a beastly engine, even if the style of the graphics isn't liked.
 
Homicidal Cherry53 said:
That's why graphics should be split into technical and artistic. They deserve credit for building such a beastly engine, even if the style of the graphics isn't liked.

True but, really the category as it stands is a combination of all those things.
 
Homicidal Cherry53 said:
That's why graphics should be split into technical and artistic. They deserve credit for building such a beastly engine, even if the style of the graphics isn't liked.

I went through this very debate when I made the category, but ultimately I decided pushing polygons wasn't enough. If such an award for technical graphics exists then there's really no point in voting on it; counting the amount of polygons being pushed on screen at one time will determine which game is the undisputed champion. Even in that case, I don't think such an endeavor should be rewarded, because we, as gamers, are not really interested in the technology working in the background that enables us to play the game, we're interested in how it is applied to the subject material of the game. The art relies on the technology to achieve its purpose, and so I don't think the two ought to be judged separately, because it is the interaction between the two that we like or dislike.

Also having two categories would have meant more work for me, and that is something I was not interested in. :lol

And having said all that, I was very surprised that you, Homi C, were the only person to nominate Crysis for graphics. Every one of the 5 nominations that made it through had at least 2 or more. If it was up to me, it would have been one of the 5 to vote on, along with Fable 2 and GTA IV.
 
Back
Top