First I apologize for making a double post, but I just had to. My FC-16 Go came today!
This is just a quick take on this system as I have only had it out of the box for about an hour. I have laid the DS and Nomad beside it for size comparison.
Important!!! Disclaimer!!! Important!!!
If you are looking for an authentic real retro SNES gaming experience, then the
only way that you are going to be satisfied is with an original SNES console.
There has yet been a clone system that can replace the original SNES system or
any original gaming console for that matter.
Random First Impressions: If I was to build a brick wall this system would be the right design and size. It is very awkward to hold. The screen is a bit floppy up until you get it more than an inch opened. Comes with the usual soft plastic covering on the screen to protect during shipping. Must insert the battery and charge it for 12 hours, hmmm.. The plastic that houses the system seems a bit thicker than other Chinese portables that I have purchased in the past. For example, it is more like a “Caplet” than a “VG Pocket” in quality.
Screen: It is not sharp, but it has a softness to the overall appearance of the games. I have not noticed any blur in anything yet. The colors are good even though there seems to be a very slight tint of blue at times, only in some games. Bright backlit screen. Love the size. RPGs are a natural to play on this thing.
Audio: It is NOT stereo! Mono only with one speaker! Even the TV-out is mono. Why? The audio is like any other clone system, it has its quirks. To me it has a sharpness in the sound.
Controls: Traditional D-pad on the wireless controllers but not on the system? What kind of cruel joke is this? Not sure about the responsiveness. It does work. The shoulder buttons are difficult to negotiate. There is a learning curve to get used to the controls. But I was playing in no time. I think it was the first “hands on” shock that I had to overcome. I tested the D-pad with Tinstar, and found it no problem playing that game, you use cross hairs to shoot at your target.
TV-Out: No place to plug in a Super Scope, so those games are out of the question unless the game itself offers the option of a controller. That being the case, the multi-tap cannot be used reducing all gaming to a two player experience with the TV-out. With the size of the unit being taken into consideration, one could wonder why the unit does not have options to use the original controllers. But I really don't know just how tight the internal spacing and what prompted their decision to go the wireless route. I have not had enough time to check out the TV-out. I will have to do that sometime tomorrow morning. I want to charge the battery fully.
Game Compatibility Tests: Haven't noticed any slowdown yet on anything except for what is normal, Gradius III, for example.
Star Fox plays great
Kirby Super Star does not boot
Yoshi's Island plays great
Super Mario World, had no problem playing this game with the controls.
Tinstar plays okay
Illusion of Gaia- play great and was very readable.
Legend of Zelda plays great.
Pros:
Can play original SNES game carts.
Rechargeable battery.
Cons:
Learning curve to using the controls.
It is like holding a brick.
No traditional D-pad.
Shoulder buttons a bit tricky.
Final Thoughts: Without dancing around in "gray areas," this is the only legal alternative to play original SNES games on the go. I've had a very positive experience so far. I've wanted a portable SNES ever since I brought home a Sega Nomad from the local Toy store. These are really my first impressions and I am sure the excitement will build as I dig out more of my SNES games and begin testing this thing. I love it already and am glad to have one of these things in my hands. Must test more games.